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genetic vision input object   An Application of a genetic algorithm for the training of an artificial intelligence to discriminate objects in a 3-dimensional matrix
(1999)
    The above program happens to be the first incarnation of Kromwyrm's artificial intelligence. The genetic algorithm could initially identify objects in a 3-dimensional visual matrix, it was later extensively modified to analyze time-varying signals.

 

sideview cutout surface   Virtual reality visualization of NASA spacecraft
(1998)

 

surface model of mountain   Surface Modeling
(1995)

 

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