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A basic tutorial for importing images,
and adding objects to an Adobe flash file. |
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(page 2) |
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January
4, 2009 |
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page 1, page 2, page 3, page 4, page 5 | |||||||||||
Continuing from were we left off in part 1, the authoring tool had a blank stage that is 300x300 pixels in size, and a Document Class that is called Main_Class which contains the following script:
With the following directory structure:
Before continuing lets enlarge the drawing area for the stage, scene 1, by shrinking and moving the timeline window. This can be done as follows:
We usually like to drag it over to the far right, so that it sits above the library: (click to enlarge) (Method I) Now onto method 1: Add the following image: test_image_1.png,to the \images directory.
(right-click on the image above, and To add the image to the project, first import it to the library:
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